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SpellReavers

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Devlog

  • Well Oiled Machine
    March 15, 2025 by Starwhip
    Slowly, the jank is replaced by less jank, and it becomes better. Two new enemies added, completing the Royal crew. Huge rebalance of all damage. The game may have become too easy now, but it's better... Continue reading
  • Update 3 - Dejank
    March 12, 2025 by Starwhip
    With v43, all known bugs should be fixed. I've gone and replaced the weapon system with brand new code that should be much more maintainable and scalable, so expect a large content push soon! Besides... Continue reading
  • Dynamic Music Part 2 - Combat
    March 10, 2025 by Starwhip
    I've added enemy aggro logic to a new combat utility node, which tells the combat audio player to scale in intensity with the number and threat of enemies that have aggroed you. I will probably adjust... Continue reading
  • Post-Jam Update: Music, Part 1
    March 10, 2025 by Starwhip
    Hey all. Following the close of the 2025 7DRL, SpellReavers is in a pretty ok spot, but there's so much more I want to do with it. Here's one of the first things - a dynamic music system. This is the... Continue reading
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