Well Oiled Machine
SpellReavers » Devlog

Slowly, the jank is replaced by less jank, and it becomes better.
- Two new enemies added, completing the Royal crew.
- Huge rebalance of all damage. The game may have become too easy now, but it's better as a baseline. Future additional enemies and equipment will bring the difficulty back, later in the runs.
- "Oiled" status effect added. Converts into two "On Fire" stacks when hit with fire damage.
- "Rain" element replaced with "Ice" element - Rain didn't have enough of an identity space compared to water, but Ice certainly does. Applies the Frozen status, which for now just slows the target, but in the future I'd like to have them freeze and stop completely with enough stacks.
- Weapons now emit particles when they are enchanted with a spell.
- Increased default weapon enchantability to 4 casts, raised existing enchantable weapons like the sceptre, tome, and staff accordingly.
- Fixed some AI bugs that prevented them from swinging their weapons. Turned off friendly fire avoidance on the enemies, so crossbowmen are back to being very mean.
Next up - additional weapons, enemies, and level generation.
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SpellReavers
Elemental Extermination
Status | In development |
Author | Starwhip |
Genre | Action |
Tags | 2D, Seven Day Roguelike Challenge, Magic, Multiplayer, Pixel Art, Roguelike, Singleplayer, Top Down Adventure |
Languages | English |
More posts
- Update 3 - Dejank96 days ago
- Dynamic Music Part 2 - Combat97 days ago
- Post-Jam Update: Music, Part 198 days ago
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