Post-Jam Update: Music, Part 1
SpellReavers » Devlog

Hey all.
Following the close of the 2025 7DRL, SpellReavers is in a pretty ok spot, but there's so much more I want to do with it. Here's one of the first things - a dynamic music system. This is the first half of the system, adding a selection of "downtime" music arrangements that can be played many unique ways. The second half, coming soon, will add "combat" music to the system, scaling in intensity with the number of enemies you are fighting.
After part 2 of music, I'm going to look back into some of the bugs (Item dropping/picking up sometimes breaks), and add more weapons and enemies. After that, more level generation and gameplay mechanics to come.
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SpellReavers
Elemental Extermination
Status | In development |
Author | Starwhip |
Genre | Action |
Tags | 2D, Seven Day Roguelike Challenge, Magic, Multiplayer, Pixel Art, Roguelike, Singleplayer, Top Down Adventure |
Languages | English |
More posts
- Well Oiled Machine93 days ago
- Update 3 - Dejank96 days ago
- Dynamic Music Part 2 - Combat97 days ago
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