Dynamic Music Part 2 - Combat
SpellReavers » Devlog
I've added enemy aggro logic to a new combat utility node, which tells the combat audio player to scale in intensity with the number and threat of enemies that have aggroed you. I will probably adjust this player in the future to have a minimum threshold of enemy threat before combat starts, so passive songs aren't completely drowned out by one enemy spotting you.
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Elemental Extermination
Status | In development |
Author | Starwhip |
Genre | Action |
Tags | 2D, Seven Day Roguelike Challenge, Magic, Multiplayer, Pixel Art, Roguelike, Singleplayer, Top Down Adventure |
Languages | English |
More posts
- Well Oiled Machine93 days ago
- Update 3 - Dejank96 days ago
- Post-Jam Update: Music, Part 198 days ago
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